PLAYER
NAME: Baylock/Jim
CONTACT: Plurk: Celapaleis | Discord: .Baylock
ACTIVE TIMES/PACE: GMT. More active on Monday/Tuesday and Friday evenings.
BRACKETS/PROSE: Prose.
OFFENSIVE SUBJECTS & TRIGGERS: So long as it's not paedophilia, we're probably good.
CONTACT: Plurk: Celapaleis | Discord: .Baylock
ACTIVE TIMES/PACE: GMT. More active on Monday/Tuesday and Friday evenings.
BRACKETS/PROSE: Prose.
OFFENSIVE SUBJECTS & TRIGGERS: So long as it's not paedophilia, we're probably good.
IN CHARACTER
PHYSICAL AFFECTION: He's a skull in a jar. Smooch the glass if you're into that. He'll laugh. And mock. A lot.
PHYSICAL VIOLENCE: He's a touch-dangerous ghost if his jar's broken, so this is At Your Own Risk.
RELATIONSHIPS: Very unlikely, he's a ghost tethered to a skull that's stuck in a jar.
PSYCHIC & PSIONIC INFORMATION: Can communicate with the dead, can speak to the living who can hear ghosts. He can simultaneously see this side and the Other Side.
MAGICAL INFORMATION: Outside of the jar, if inadvisably freed, he's a powerful poltergeist.
MEDICAL INFORMATION: He's dead.
OFFENSIVE SUBJECTS & TRIGGERS: None. He is, however, irreverent and a bit of a dick, so he's likely to bring up subjects to needle people, particularly based on observations.
PHYSICAL VIOLENCE: He's a touch-dangerous ghost if his jar's broken, so this is At Your Own Risk.
RELATIONSHIPS: Very unlikely, he's a ghost tethered to a skull that's stuck in a jar.
PSYCHIC & PSIONIC INFORMATION: Can communicate with the dead, can speak to the living who can hear ghosts. He can simultaneously see this side and the Other Side.
MAGICAL INFORMATION: Outside of the jar, if inadvisably freed, he's a powerful poltergeist.
MEDICAL INFORMATION: He's dead.
OFFENSIVE SUBJECTS & TRIGGERS: None. He is, however, irreverent and a bit of a dick, so he's likely to bring up subjects to needle people, particularly based on observations.
OUT OF CHARACTER
BACKTAGGING: Sure.
THREADHOPPING: Nah.
FOURTHWALLING: Sure.
NOT INTERESTED IN: Anything where a skull in a jar might be weird.
THREADHOPPING: Nah.
FOURTHWALLING: Sure.
NOT INTERESTED IN: Anything where a skull in a jar might be weird.
FIRST IMPRESSIONS
VISUAL: Skull is ... well, an old skull bolted to the bottom of a silverglass jar surrounded by a greenish, faintly glowing plasm. He can form this plasm into something approximating a face. When seen in his spirit form, he is a rangy, skinny boy of around seventeen or so with untidy hair and a tendency to slouch. His clothes reflect that he died in the late 1870s or early 1880s.
AURAL: He's British of the late Victorian era, so his accent reflects this. It has a scratchy, whispering quality.
OLFACTORY: No smell, he's a ghost.
DEMEANOUR: Sarcastic, sullen. He's a bit of a joker, likes to wind people up. He will go radio silent if somebody pisses him off. He's considered reasonably unpleasant.
AURAL: He's British of the late Victorian era, so his accent reflects this. It has a scratchy, whispering quality.
OLFACTORY: No smell, he's a ghost.
DEMEANOUR: Sarcastic, sullen. He's a bit of a joker, likes to wind people up. He will go radio silent if somebody pisses him off. He's considered reasonably unpleasant.
☆ code by kimmiserate ☆